Heat Transfer in Outer Space

Heat Transfer in Outer Space: Radiation Rules the Void!

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Heat Transfer in Outer Space: Radiation Rules the Void! 🌌

In space there’s (almost) no air to conduct or convect heatβ€”so objects warm up and cool down mainly by emitting and absorbing electromagnetic radiation. That’s why the Sun-side of a satellite can run hot while the dark side chills. The trick is balancing absorptivity (how much sunlight you take in) and emissivity (how well you glow in infrared).

Vacuum ➜ Radiation-only cooling Stefan–Boltzmann: q = Οƒ Ξ΅ T⁴ Design levers: coatings Β· MLI Β· radiators
Vacuum β‰  β€œcold”
It’s empty. In sunlight you can overheat fast; in shadow you can only cool by radiating.
Emissivity (Ξ΅)
Higher Ξ΅ β†’ stronger IR glow β†’ cooler equilibrium.
Absorptivity (Ξ±)
Higher Ξ± β†’ more sunlight absorbed β†’ hotter.

Try It: Space Radiator Balance Calculator

Uses energy balance at steady-state: absorbed solar + internal heat = emitted infrared. We assume one β€œprojected area” faces the Sun and the whole surface radiates. Change the sliders and watch temperature and the T-vs-distance plot update.

Equilibrium Temperature
β€” Β°C
β€” K
Power Balance
Absorbed
β€” W
Emitted
β€” W
Οƒ = 5.670374419Γ—10⁻⁸ WΒ·m⁻²·K⁻⁴

Model assumptions: lambertian surfaces, no planet albedo/IR, steady-state. For Earth orbit design, include albedo & planet IR in absorbed terms.

Surface Finishes: Why Coatings Matter

Polished Aluminum β€” Ξ΅β‰ˆ0.05–0.10 Β· Ξ±β‰ˆ0.2
Flat Black Paint β€” Ξ΅β‰ˆ0.95 Β· Ξ±β‰ˆ0.95
White Paint β€” Ξ΅β‰ˆ0.85–0.95 Β· Ξ±β‰ˆ0.3–0.5

Values vary by product and temperatureβ€”always use vendor data for design.

Myths vs Facts

β€œSpace is freezing, so everything becomes cold.”

Space is mostly empty, so nothing steals your heat by contact. In sunlight you can overheat unless you radiate efficiently.

β€œRadiation is always negligible.”

In vacuum it’s often dominant. Emitted power goes with T⁴, so small temperature rises can dump a lot more heat.

β€œShiny is always cooler.”

Highly reflective (low Ξ±) may reduce solar gain, but if Ξ΅ is also low, you might not radiate well. Pick coatings by Ξ±/Ξ΅ for the mission.

References

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